Clash Royale Arena 3 is one of the most intense levels that every Royale faces challenging to surpass. You'd have by now been zipping through the previous arenas with ease, but Arena 3, also known as Barbarian Bowl, marks a serious step ahead, and you will need to start playing smart to ascend.
In this tutorial, we will tell you what is the best deck you can use in Arena 3 in Clash Royale, besides the Elixir cost associated with each of them so that you can win more trophies and make it difficult for your opponents.
Before jumping on the best deck, it is important to note the powerful cards unlocked in Arena 3, much like Mini P.E.K.K.A. and Barbarians, Battle Ram, and Musketeer. They are seen as great all-around cards-both terrifying for offence and quite strong for defence.
Congratulations on unlocking the Mini P.E.K.K.A.; you now possess one of the heaviest-hitting cards in the game. The little warrior is quite cute but deadly enough to cut through enemy tanks like a hot knife through butter.
The Mini P.E.K.K.A. is a troop great for countering troops such as Giants and Hog Riders. If unchecked, it can definitely wreak havoc and siege enemy towers.
The Battle Ram charges toward enemy structures with ruthless efficiency, dealing massive damage on impact and spawning Barbarians to clean up afterwards.
With its evolution, the Battle Ram now delivers splash damage after impact, making it a great choice for both offence and defence.
Arena 3 gives you the Musketeer as your staple ranged attacker. She is really very versatile; she makes sure your Giants or Mini P.E.K.K.A.s are properly supported; then, of course, she keeps going and deals huge damage while all safely tucked away behind your front line.
Now that you have known the key cards, let's jump into the best deck combinations for Arena 3 in Clash Royale.
This deck delivers a well-rounded mix of offence, defence, and control:
Giant (Elixir cost: 5): The giant serves as your primary tank, absorbing the whole damage while leading your charge to enemy towers.
Mini P.E.K.K.A. (Elixir cost: 4): As mentioned earlier, this is your heavy hitter. Use it to destroy enemy tanks and protect your Giant.
Musketeer (Elixir cost: 4): The Musketeer provides strong support, picking off enemy troops from a distance while your Giant and Mini P.E.K.K.A. do the heavy lifting.
Spear Goblins (Elixir cost: 2): Spear Goblins are cheap and perfect for distracting enemy troops or providing extra damage from a safe range.
Fireball (Elixir cost: 4): A high-damage spell that can clear out swarms of troops or finish off a weakened enemy tower.
Arrows (Elixir cost: 3): The perfect answer to those pesky swarms like Minion Horde or Skeleton Army.
Mega Minion (Elixir cost: 3): A flying troop that adds extra versatility to your deck. It’s great for dealing with ground-based threats that your Mini P.E.K.K.A. and Giant can’t reach.
Goblin Cage (Elixir cost: 4): The Goblin Cage acts as both a defensive building and an offensive threat once the Goblin Brawler spawns.
So what should be the flow? Well, These decks are all about controlling the battlefield. Start by deploying your Giant to tank damage, then use the Mini P.E.K.K.A. to eliminate any counter-attacks.
The Musketeer and Spear Goblins are there to provide support from the backline, while your spells (Fireball and Arrows) clean up swarms and weaker troops.
The Goblin Cage is excellent for countering fast troops like Hog Rider or for distracting enemy tanks. Simple but effective.
For players who love to push the envelope with aggressive plays, this deck is perfect:
Battle Ram (Elixir cost: 4): Your primary win condition, the Battle Ram will charge straight for enemy towers, and even if it’s stopped, you’ll get Barbarians to wreak havoc.
Valkyrie (Elixir cost: 4): A defensive powerhouse. The Valkyrie can handle swarms and stop enemy pushes in their tracks with her spinning axe attack.
Barbarians (Elixir cost: 5): A great defensive card that can stop most ground-based pushes.
Mini P.E.K.K.A. (Elixir cost: 4): Always reliable, your Mini P.E.K.K.A. can eliminate tanks and deal a massive punch when needed.
Spear Goblins (Elixir cost: 2): These little guys are great for picking off enemy troops from a distance.
Musketeer (Elixir cost: 4): Use her to provide long-range support to your Battle Ram and Valkyrie.
Archers (Elixir cost: 3): Archers give you additional range support, and they’re particularly useful against flying units.
Arrows (Elixir cost: 3): Keep this handy for clearing out enemy swarms that could threaten your Battle Ram or Valkyrie.
These decks thrive on counter-attacks and swift pushes. When your opponent is busy fending off your Valkyrie and Barbarians, surprise them with a well-timed Battle Ram charge. Use your Arrows to keep swarms off your back, and your Mini P.E.K.K.A. is always ready to step in for those pesky tanks.
Don’t Overcommit: Always leave enough Elixir for defence. In case you are all in for an attack, and your opponent manages to counter, an open tower is awaiting you.
Use Spells Wisely: They both are useful in clearing swarms but do not waste them on unnecessary discharges. You should save them for high-value targets like the Minion Horde or groups of troops threatening your tower.
Up Main Cards: Try to increase your number of mini P.E.K.K.A.s, giants, and Musketeers, for instance. A levelled-up mini P.E.K.K.A. can save so much real damage when it's countering tanks and dealing with heavy tower damage.
It's around Arena 3 that Clash Royale gets hot and heavy, and the right deck will make all the difference. Whether you prefer the tanky approach with Mini P.E.K.K.A. and Giant or swift strikes of Battle Ram and Valkyrie, these decks will help you climb the ranks and triumph even more often. Perfect your strategy and before you know it, you'll be climbing up that ladder in no time!
Also Read: Clash Royale: The Win-Win Guide